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Cactus mccoy 2 titlecard

The title card for the game. In the right is Ella Windstorm, a new character.

Cactus McCoy 2: The Ruins of Calavera is the second flash game in the Cactus McCoy series and a sequel to the first game, Cactus McCoy and The Curse of Thorns. Like the original game, this game too has 12 levels to complete - which means a total of 60 challenges and 60 treasures - but the number of badges and weapons differ a little. This time there are 75 types of weapons (instead of 60) and 60 badges (instead of 80). The game is released in 6 October 2011 by Flipline Studios, who is also the developer of the first game.

Plot

After defeating Hex Hatfield in Emerald Shrine and putting the Thorned Emerald back to its place, keeping himself from being stoned, Cactus McCoy continues his job as a treasure hunter and goes to a hidden temple to find a trea sure. When he is about to get the treasure, he is stopped by a completely clothed woman saying "Not so fast!". Then she says for McCoy to step away from the treasure, McCoy and the woman step closer to the treasure. They lift the treasure from the platform, activating a bobby trap which startles the woman.

McCoy uses this as a chance to run away with the treasure. While she chases him for the treasure, McCoy goes across a bridge that breaks apart when he steps on it. Then the woman tears off the cloak and reveals her wings and flies McCoy to safety. Then she tells McCoy that her name is Ella Windstorm, who is actually not a human but a being from the Volado race. Windstorm also tells McCoy that except her, all other beings of her race were doomed and she needs that treasure to get her race back to its usual state. She says she can use some help and makes a deal with McCoy. However suddenly, another pale woman wearing a hat (who would later revealed to be Malana Mire) comes and abducts Windstorm, as McCoy luckily escapes after he gets knocked out by Dumbbell.


Now it is up to him to defeat Malana Mire and all of her goons, including Alpaca Jack, the skilled llama rider and Dumbbell, a dim-witted but strong man and save Ella. When he defeats Malana Mire, she explodes in a burst and only the Serpent Blade remains. As McCoy and Ella try to escape and save themselves from the cave, Alpaca Jack calls them; as they see that Dumbbell has lifted the rock in the entrance of the cave. Then they all together escape and get on Malana Mire's boat.

GameplayEdit

The gameplay is very similar to that of the previous game. However, there are some differences:

  • While in the first game, any Enemigo can be juggled infinitely, in the second game, after juggling the Enemigo 5 times (or less with a more powerful weapon), the Enemigo "flies up to the stratosphere" (as described in-game in the description for Airborne) and leaves an explosion of money behind.
  • In the first game, all area except the last and twelfth one ended as Cactus McCoy found one of the pieces of the map to the true place of the Thorned Emerald. In the second game, though, each area has its own special treasure (like Silver Scorpion or Eternal Lantern), except for the last area, which has an honour medal for saving Ella after beating it.
  • In Curse of Thorns, there are always the same type of Enemigos near the end of the level. However in Ruins of Calavera, there is a unique type of Enemigo for each area near the end of the level. They have the same bodies, but different faces.
  • If the game is complete is 100%, the Serpent Blade will be unlocked.
  • Enemigos can now attack with their fists.
  • Checkpoints are introduced in this game.

AreaEdit

  1. Tumblewood
  2. Dustbin Road
  3. Thistle Trail
  4. Prickly Prairie
  5. Southwind Express
  6. Blackstone Tunnel
  7. Calamity Cave
  8. Port Scamwell
  9. Gridlock Canal
  10. Makopa Jungle
  11. Whiplash Rapids
  12. Calavera Ruins

GlitchesEdit

  • The initial version of the game had some glitches. These glitches could even affect the gameplay and the completion of the game. For example, the "Projectile Pro" badge could never be gotten, as Ladder Spears didn't count as a throwing weapon yet. This caused finishing the game with 100% and unlocking Serpent Blade to be impossible. When many people reported this problem in the forum of Flipline Studios, Flipline worked on the game once again and created a new version of 1.03.
  • Another glitch was the sound of ziplines sometimes continuing even though the zipline was already used and the level was quitted, which was said to be annoying by some players.
  • (v.1.04) Punching Enemigos sometimes lift their hands in the air (as if they were about to throw something at McCoy) If McCoy interferes while the punching enemies pick up a wooden crate. They can still move around, and hitting hem again will make them stand in place As a result, these Enemigos could not be defeated by shooting weapons. Instead, punching must be used.
  • In Area 5, a clip detection glitch allows McCoy to travel through a wall. (https://www.youtube.com/watch?v=cY1_f1yiQfs)
  • In Area 3, at the end of the level, in the battle with the Snap Dragons, don't kill the 3rd Whipping enemigos, when the last Punching enemigos is dead, the door will be opened, but the Whiping enemigos will still be alive, you don't need to kill him.
    Hold-up!

    Hold-up!

ReceptionEdit

Despite its lately fixed glitches, Cactus McCoy 2 generally received positive reviews as a flash game. It is reviewed by JayIsGames.com and in the same website it currently has a score of 4.8 out of 5.

External WebsitesEdit

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